Atulos Online > Suggestions & Ideas

Chat Box related Suggestions

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Aerith:
With the great amount of player using the same world chat simultanously, the chat box is rather small and the text is rushing by without giving a chance to completely read everything. There has been a short discussion in game - some ideas in short summary:


* Make the chat box bigger, such that there is more time to read the text
* Don't jump to the newest message when it appears if you have scrolled up
* Create an "enlarge" feature allowing you to enlarge the chat massively if you click it. Press an [x] and it goes back to normal size. This way, when you want to chat, you have the large box at the cost of visible map area. Otherwise, you have the normal look from right now.
Kindest Regards

Aerith

Steve:

--- Quote from: Aerith on May 04, 2016, 08:24:26 am ---With the great amount of player using the same world chat simultanously, the chat box is rather small and the text is rushing by without giving a chance to completely read everything. There has been a short discussion in game - some ideas in short summary:


* Make the chat box bigger, such that there is more time to read the text
* Don't jump to the newest message when it appears if you have scrolled up
* Create an "enlarge" feature allowing you to enlarge the chat massively if you click it. Press an [x] and it goes back to normal size. This way, when you want to chat, you have the large box at the cost of visible map area. Otherwise, you have the normal look from right now.
These are excellent suggestions, Aerith.

I'm in the planning stages of a series of updates to address a number of issues in the user interface and this is a timely suggestion.
Kindest Regards

Aerith

--- End quote ---

Aerith:
I am reviving this old thread as I have additional ideas that go into the very same direction:


* Separat Chats: An implementation of several chatboxes.  They can be selected just like tabs or registers by pressing a little button next to them. Each of them shows different content like [W] World Chat, [L] Local Chat, [A] Everything together. Of course, they can be extended in future to show [G] guild chat or [P] party chat etc. Of course, Game generated messages appear in all of them as well as GM/Admin messages
* Advanced Ignore System: I have heard that there have been some issues with the /ignore command (Not working if there are spaces in the players name?). In addition, the current system allowes only one string to be entered to match player names to ignore them (afai). Would it be possible to have an ignore list for each player. Thus, if I want to ignore a player, I probably could just tick a box next to his name in the player list.
I know that these suggestions are much harder to be implemented than the previous ones. None the less, I believe they would make a valuable addition to the chat experience - especially if you want to have a silent talk with a slow typer in local chat and some people are flooding the world chat with a massive amount of messages.

Kindest Regards

Aerith

EarthWormJim:
Just noticed these issues last night and really appreciate that Aerith is already brain storming potential solutions. It's great to feel like the issues that are brought up are taken seriously. Hope they aren't too much trouble to implement.

Angelus:
To be quite honest guys,
There is nothing hard about adding in these recommendations.
Valid points and should be considered

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